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DX11 ADD LIMB
Creates a new limb from the given mesh and adds it to the specified parent limb belonging to the provided object.
Note that the given limb must belong to the given object or this function will fail!
Return Dword = DX11 ADD LIMB(object, parentLimb, mesh, shaderTechnique, [limbName])
object Dword The object to add the new limb to.
parentLimb Dword The parent limb to add the newly created limb as a child to. Must belong to the above object.
mesh Dword A mesh that will be used as the geometry data for the created limb.
shaderTechnique Dword A shader technique to set to the created limb.
[Optional] limbName String A name to set for the created limb.
The newly created limb, or 0 if it could not be created.
LIMB Functions Menu
DX11 Function Categories
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